DESIGN STUDIO
Design Studio

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Win the first scroll or lose the brief

Win the first scroll or lose the brief

We stopped treating the hero as a place to park a mood film. The first screen now has a single claim, one supporting line, and a path forward. Motion, if we use it, has to earn the extra load.

On mobile that means the headline stays inside the first viewport and the button is not buried under a fold of texture. We prototype on a phone before we polish the desktop art direction.

A recent launch used a still photograph instead of a looping reel. Load time fell, and the same image became the campaign print. One strong frame beat thirty seconds of ambient motion.

  • What we decide before we draw

    A one-page brief comes first: audience, proof, constraints, and the first three applications. If that page cannot be signed, we are not ready to design.

    This keeps the work honest. Campaign ideas can wait until the system has a spine.

  • How a piece leaves the studio

    Every article and project ends with files, licences, and a named owner. Handoff is part of the design.

    If you want to talk about a similar brief, write to us from the contact page.