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A half-day workshop that actually decides things

A half-day workshop that actually decides things

Our old workshops were friendly and inconclusive. The new format is four hours: language, visual range, one shortlist, and a written decision. Someone in the room has to pick.

We bring three real directions, not twenty thumbnails. Each direction is shown on the same applications so taste is not confused with completeness.

Clients tell us the day feels intense. That is the point. A calm week of email after a vague workshop is more expensive than a hard afternoon.

  • What we decide before we draw

    A one-page brief comes first: audience, proof, constraints, and the first three applications. If that page cannot be signed, we are not ready to design.

    This keeps the work honest. Campaign ideas can wait until the system has a spine.

  • How a piece leaves the studio

    Every article and project ends with files, licences, and a named owner. Handoff is part of the design.

    If you want to talk about a similar brief, write to us from the contact page.